ConquerClub.com

2.9
Based on 7 votes
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  • 5 Stars
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Conquer Club Review

conquer-club

Current Conquer Club Review is provided by Our independent game reviewers. This is one of the oldest Risk game website out there. The number of players online is still strong, but it is neither a friendly place, or an easy site to use. The forum is filled with politics, religion, and conspiracy theories, and the maps and mechanics of the game play are cumbersome and outdated. However, if you want to play some Risk online, then this is a place to check out. With Conquer Club, you can join games by using the available matchmaking features. By using matchmaking, you can save time on setting up your own games, and jump straight into the fun.

Conquer Club Game Introduction

Conquer Club Classic Risk Game Map

When you start playing Conquer online (user review), you will be taken through a welcoming tutorial that explains each step to you as you play.

For the first phase in Conquer Club online, you will need to deploy your reinforcements to your territories. After this, you’ll start the attack phase. Attacking and defending on ConquerClub uses the same standard dice roll system found in the classic Risk game. Attackers can use up to three dice, whilst defenders can use up to two.

Defenders will win if there are any dice draws, so defenders have a slight advantage to balance out the lack of dice. If you’re looking games like Conquer Club that don’t use dice rolls, Warlight Game and At War Games are both great examples.

Different than Risk

Conquer_Club_Usa_West

There are certain areas where Conquer Club does differ from the vanilla Risk experience. For example, you can play fog of war games where parts of the map are hidden to you until you move troops closer to these areas.

There is also a subscriber-only battle royale mode that puts you on a giant 52 player map as you play to become the ultimate survivor. Players have also gone as far as creating their own maps and game rules, and these can be found under the maps section.

One thing that also makes it fun to play Conquer Club is that you can play with bots. This means you can have a game in your own time, without needing to wait for player’s moves or feel challenged by them. This is one feature I’d love to see more of on online Risk games, and besides from Major Command, there are very few games that support single player.

Strange Maps

Conquer_Club_King_Of_The_Mountains

The map design on the Conquer website is pretty basic, and not that visually appealing. Some are functional, but most are a complete waste of time. The replay value on a vast majority of the Maps is zero, and though it may be amusing to go through each map once, it gets boring very fast. As opposed to a site like MajorCommand.com which has well laid out and thoughtful maps, ConquerClub.com lacks severely in quality control and will release anything and everything that comes their way.

There are a couple of unique elements of the user profiles on Conquer Club. Firstly, players will be able to view their dice roll stats to learn about just how lucky they have been whilst playing. Players can also unlock achievements, which are displayed on their profiles.

Finally, there is an inventory system that gives players a small chance of earning inventory rewards for playing games. Rewards will include tokens, boxes and rare items. Some items can be used for entering tournaments, whilst others are merely cool collectibles that players can work towards owning.

A few shortcomings

The profile page is a little lacking in terms of ratings and player stats, and this will be something players will be missing out on if they choose the Conquer Club game over other online risk games.

I’d next like to talk a little about the community aspect of Conquer Club. There is a global chat system that allows all players to partake in a site-wide live conversation. There is also a Conquer Club forum where players can discuss topics, tournaments and games. You can view the profiles of your opponents, and learn more about their previous games and inventory.

High Fees for Playing Risk Online

Conquer_Club_Conquer_5006

There are a few things the developers of Conquer Club have done to monetize their website. Firstly, there are adverts. Adverts are always annoying. There is also a subscription system that costs $29.99 a year, or $9.99 a quarter. This is probably one of the most expensive site I’ve come across and not worth the money compared to other cheaper or free site like MajorCommand.
If you choose to pay, the benefits for subscribing are listed below.

● Banish the annoying ADS!
● Play UNLIMITED simultaneous games
● Play thrilling real-time SPEED games
● Play massive BATTLE ROYALE games
● Take multiple armies into battle in POLYMORPHIC games
● Create password-protected PRIVATE games
● Send game invitations to RESERVE spots in games
● Have a GOLDEN rank icon next to your name

Players can also purchase or earn credits by completing surveys to pay for subscriptions or buy certain features that would otherwise be limited to subscribers.

Conquer Club Summary

In summary, Conquer Club probably is the least value for money when it comes to playing strategy games online. The game play is very close to the vanilla Risk, whilst offering a few slight changes and options. The price for membership is the highest of all sites, and the maps are of very poor quality. However, the matchmaking system makes it very easy for players to play without fuss, and players can also start matches against computer opponents.

The profiles also have some unique features, but it would be nice to see some more extensive stats available. Feel free to write a Conquer Club Review here based on your personal experience playing Risk at this website.

 

Play Risk at ConquerClub.com

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Rating: 2.9/5. From 7 votes.
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8 thoughts on “ConquerClub.com”

  1. A lot of diversity of fun

    Once you start playing risk online you’ll quickly get tired of the very few maps most websites offer. They all just seem the same after a while. You’ll just thread on hoping, waiting for something new.

    CC offers such a vast database in maps that you’ll never get tired of them(and they’re visually much better than warlight). Personally I’m the kind of player who prefers the unusual types of gameplays. They’re challenging and most of all they’re different. They offer nice variation and worthwhile learning curves. This is where CC excels the most, nowhere will you find so many both easy classical maps and complex atypical maps.

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  2. cheezy

    nothing consistent with style of it. cheezy layout, quantity over quailty maps. Longterm community is hude tho

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  3. LetsPlayRiskOnline! – The Most Biased Review Ever!

    First and foremost – LetsPlayRiskOnline has one of the most biased reviews I’ve seen that completely casts shade on ConquerClub with absolutely no evidence whatsoever. I will be more than happy to provide the pros and cons of a site I’ve loved since 2008 here shortly, right after I say this:

    MajorCommands user reviews are some of the most blatant copy pasted/bought out/same user to promote their site. The dates they made the review are an obvious hint to this and their wording is rather obvious too of a fake review. This is a problem with me because it’s publishers like EA and Ubisoft that do the SAME EXACT PRACTICES to make a bad product seem good. Admittedly, I have not tried MajorCommand but I see no reason to when I still enjoy ConquerClub, and I’m also seeing some shady practices. With all that being said – If you value any sort of integrity whatsoever, you will confirm the user review accusation and judge it’s merits of whether or not you truly want to go to that site.

    Alright! ConquerClub rebuttal!

    Before I get into the meat and potatoes – ConquerClub did receive a facelift sometime in 2010-2012 and had a UI update. The claim that CC has not made any advances is simply not true both on web design and a gameplay standpoint. There is a HUGE selection of maps to choose from other than the classic board of RISK. I will openly admit that some maps should have never seen the light of day and are overtly confusing to borderline frustrating, but other maps are so well designed and have unique features dedicated to that specific map that make it a wonderful experience. To say that all 250 are unappealing tells me the reviewer has only played a handful and/or picked the worst ones out of the bunch, and this does review does a complete disservice to the folks that have poured hours upon hours to bring maps to life.

    Lastly – The forums. This is a RISK review site and the forums should not be a part of a RISK gameplay review. I don’t know how or why I need to explain this; but if people are looking for a fun website to play RISK, the forums are probably going to be the last thing on their mind. Take Supremacy1914 as an example. A supremely well made browser game with a complex yet easy to learn system that is both thought provoking and entertaining – but their forums are pretty much dead. Am I going to dock points away from a site with a dead forum, or do I promote it for the fun gameplay? This should be a no brainer. CC’s forums currently have a small community, that doesn’t mean it’s central focus is politics or religion, it has a plethora of sub topics, like Off Topics where most of these discussions the reviewer has conveniently left out, or general discussion where pretty much anything other than religion or politics take place. Take this however you want, if you’re looking to play RISK, do not pay attention to the forum review.

    With all that out of the way…CC is obviously outdated. It needs a UI update again. I will agree that it can be difficult to navigate at first, but for the most part, some of my friends that have tried ConquerClub didn’t take issue with the UI and found it somewhat self explanatory, it was just ugly to look at. You can goof around in the settings to what you find most appealing but I find it to be somewhat limited, but for me, I got use to it over time. It does not detract from the overall experience.

    ConuqerClub provides not only the 250 maps previously stated, but several game modes as well. There’s doubles/triples/quads for team based strategy, 12 player games that can have mixed settings, modes such as Nuclear or Zombie that use the card bonus as a ticking time bomb rather value, battle royals hosted by ConquerClub which has around 100 players participating at once. The list goes on and there are many ways to keep your RISK crave sated. ConquerClub is still moderated and still takes suggestions and has them implemented in a relatively short amount of time. We recently had another suggestion with a resign feature if a cause looks hopeless and a forced card taken upon a turn completion regardless if the turn ran out of time. There’s clear effort on ConquerClubs administration team to keep the site alive.

    The down sides are – Premium to me is a bit pricey for a browser game. $30 a year, which is taken out of your account exactly one year later without a confirmation. I can’t emphasis this enough, if you do not wish to have Premium next year, make sure you cancel! Freemium players are stuck with only 4 active games, and if you’re playing with extraordinarily slow people or large games, you might not be able to play for days at a time. As a freemium, your options are limited, and I would look into this and do your due diligence and ask yourself if the site is worth it or not BEFORE you buy Premium status.

    Speed games is a gimmick and has the most toxic sub community supporting it. I highly recommend not to play Speed games unless you have the mindset that you’re expecting one to two players a game to complain about how you or someone else is making bad move(s).

    The user feedback system is a bad metric compared to the world of old. In the olden days, you could articulate why a player was toxic or terrible to play with vs today, it looks like you’re grading your 6 year olds math paper out of 5 stars. I don’t agree with the system, I think there are plenty of other ways to review someone, but this feels lazy by the people that implemented the system.

    All in all – ConquerClub is still a great site to try. There are way more pros to it compared to cons and the reviewer should have either known about this or just conveniently “forgot.” Good luck out there in your search for the perfect RISK site.

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    • Hi DirtyDishSoap!

      Thanks for your review!

      The one thing we take pride in is our user reviews. Not a single user reviews was every paid for, bought, or faked. (At least not by us!!) ? Each review has a unique email address, which means that a faker would have to use multiple addresses to post reviews. Which is not impossible, but not really worth the time or effort imo. Since we can also identify fakes by ip too!

      The reason the reviews have the same date is because the reviews were “approved” on the same date, which means they were “published” on the same date. WordPress dates reviews based on the date they are approved/published, *not* on the date they were written.

      As you can tell with your review. It is dated the day after you wrote it, because we happen to be online the following day. If there were 3 other reviews waiting around for a couple weeks, then they too would all have the same date as your, regardless of when they were written.

      I hope that clarifies things!

      P.S. We did pay game reviewers to write the *main* articles, but absolutely no instructions were given to them except to find a unique RISK board game or unique RISK website, play it, and send us their review with some pictures. That’s it!

      Thanks for participating!
      LPRO. ?

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  4. No strategy for CC’s “Main Map”

    I played CC for about 2 months. I’ve also been on a few other sites as well, such as Dominating 12 and MajorCommand. I almost exclusively play the “main” world map on all these sites, and am only commenting on the quality of the game play of the main map.

    The issue with CC’s main map is that there is almost no strategy required to play it. The connection points between countries is hardly geographic (unlike the original board game) but more like the flight paths of a continental airline company. Thus, any presence on any continent allows you to attack almost any other country on that continent. There’s just too many “connections” between geographically non-adjacent far-flung countries. What this means for game play, is that your success in the game is almost exclusively determined by dice. You’ll find that all your games will dissolve into you holding one side of the map, the opponent holding the other, and whomever’s dice is better, wins the game. This is unlike say MC, where you can only attack countries adjacent to the ones you hold. This allows for planning and defense, whereas in CC, as long as you have a presence on a continent, you can take every opponent position out. Specifically, in end-game Risk, when the reserves are huge and your opponent is going to deploy on his turn (say he has 5 cards), sometimes need to “run away” from your opponent by spreading out and bifurcating your army in multiple directions. Your opponent will thus have to decide how many armies he’s going to need to send off in each direction so that he can kill you off. This demands some thought. This also allows you to tactically decide what countries you want to take on any given continent and which not to take. In CC, as long as your opponent has an entry onto a continent, he’ll be able to take every position out. There is no “running away” for you, no forcing him to bifurcate his army and no having him chase you down in multiple directions. Basically, because the map allows you to attack everywhere, it means your army is always on “one” path, and that ultimately is the problem with CC’s main map: you are forced to hold a one-path army. MC and Dominating 12 are geographic maps (not airplane maps) and hence, you can bifurcate armies, forcing your opponent to split his armies, rather than just take you out in continuous sequence. If you play both MC and CC, you’ll find you can spend hours analyzing your MC map, whereas for CC, it takes about 5 seconds to make the decision as to what to do. The amount of analysis and strategy is almost nil.

    Major Command has antartica, which adds a helpful element to gameplay, although I find Dominating plays well too, despite not having it. Both are superior to CC.

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  5. ‘Dice’ on this site are way beyond streaky and abnormal. The people that run the site are arbitrary and capricious with how they deal with issues, especially if they can revoke your paid status. In short, the gameplay is outdated and completely unpredictable, the moderation is lopsided and favors certain players and most of the talented strategic players are gone. Look somewhere else for a Risk game.

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  6. Don’t be fooled there r some crook moderators who can eat ur money and take sides and have no sense of loyalty

    Well don’t be fooled the moderators r very distasteful bigots liars and racists besides they will never give u valid reasons always will try to bully its but certain that they will eat ur money and remember no sence of loyalty I played that game for over eight years but they cheated and ripped me off too so everyone be very careful this site is made up of bunch of losers

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  7. I really enjoy CC

    I think that the review of Conquerclub is unfair, to be honest. I’ve played Risk on a few different sites, including Major Command, but I much prefer CC. The community have taken Risk and turned in into something more. You’ve got maps with bombardments, killer neutrals etc and you can play with many different settings like zombie or parachute spoils. As another reviewer mentioned, the classic map is very simple. It is based on the original Hasbro Risk board and is really not meant for more advanced players.

    YES, the site is dated, and YES some of the others look more modern. But, many of the newer maps look pretty awesome and all have been made by the community. They still take map submissions from people who want to try something different. I don’t think that the look of the site takes away the enjoyment I get from the game as a player.

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